Description:
S.C. Out is a logic/puzzle game for Pocket PCs with Windows Mobile operating system. It is a Pocket PC port of an old DOS game called S.C. Out.
The goal of the game is to destroy the alien head on each level with a portable bomb using your advanced spaceship, while going through deadly mazes, solving sweating puzzles and avioding enemy creatures.
It has been toroughly tested on a Fujitsu Siemens Pocket LOOX 420, but it should run on any WM PPCs with at least a PXA255 200Mhz or equivalent ARM/XSCALE processor.
The original S.C. Out game was written by KALISTO, a French software company which does not exist anymore. The copyright status of the game is uncertain, but seems to be in a state which can be called "abandonware". This means this game has absolutely no support left, the company which created it "abandoned" the game or ceased to exist.
Thus the PPC version is only the engine of the game rewritten from scratch, and can not be played by itself. It contains 3 test levels made in the original games editor so it can be tested. In order to play the original 101 levels of the game, You must have (or get) the original game and copy the LEVEL.DAT file from the original to the directory you installed the game on the PPC. The game can play any levels created with the original level editor. These APP_XXX.CIA file shoul be copied to the game directory as well.
To install the game simply extract the .zip file to a separate directory and start the scout.exe executable.
Update Description:
v1.0.0:
- Some bugs were found in level 80,86,99 and 101 in the original LEVEL.DAT file, making it impossible to pass. This version resolves these issues among with one serious fix of the proximity bomb with the green skull on it. See copyright.txt for details. This bugfix allows all levels from 1 to 101 to be passed. This is the final release. There won't be any more releases, the game is done as is.
v0.9.86:
- A serious bug was found in level 68 in the original LEVEL.DAT file, making it impossible to pass. This version resolves this issue among with other more or less serious fixes of some objects. See copyright.txt for details. This bugfix allows the bogus levels 60, 68 and 71 to be passed.
v0.9.84:
- On level 60 you can't pass through without this bugfix. Now the blowup keys open their gates if blown up by a bomb. There are some other minor bugfiges concerning the leaf wall bombs (like the stone bombs in the last release) and the one-way gates.
v0.9.83:
- On level 49 you can't pass through without this bugfix. Now the stone bombs when exploding create such substance which is passable until it solidifies into a new stone bomb.
v0.9.82:
- On level 48 you can't pass through without this bugfix. Now you win if you blow up the virus no matter if you blow yourself up with it or not. Also the player misalignment bug with the electric rails has been eliminated.
v0.9.81:
- Important bugfixes resolve freezing and autonomous movement issues, plus other fixes for various gadgets mostly on level 47.
v0.9.74:
- Important bugfixes for explosions and the one-way gates. Level 34 is now passable.
v0.9.73:
- Changes: ability to redefine keys, graphics code speedup by 20%.
v0.9.70:
- Possible sound bug workaround release. Set the sound volume to 0 to turn off the sound system to avoid random lockups if they come up on Your system.
v0.9.69:
- Initial release. Known problems: there is one object in the game which does not work in the PPC version. It is a "save point", allowing you to restart the game at the point you entered this object if you die early. This does not effect the playability of the game, but it makes those levels that contains this object harder to accomplish.